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cxCameraControl.cpp
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1 /*=========================================================================
2 This file is part of CustusX, an Image Guided Therapy Application.
3 
4 Copyright (c) 2008-2014, SINTEF Department of Medical Technology
5 All rights reserved.
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7 Redistribution and use in source and binary forms, with or without
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10 1. Redistributions of source code must retain the above copyright notice,
11  this list of conditions and the following disclaimer.
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31 =========================================================================*/
32 
33 /*
34  * cxCameraControl.cpp
35  *
36  * \date Oct 15, 2010
37  * \author christiana
38  */
39 #include "cxCameraControl.h"
40 
41 #include <QAction>
42 #include "vtkRenderer.h"
43 #include "vtkCamera.h"
44 #include "cxView.h"
45 #include <QDomNode>
46 #include "cxTypeConversions.h"
47 
48 namespace cx
49 {
50 
52 {
53 }
54 
56 {
57  mCamera = camera;
58 }
59 
61 {
62  if (!mCamera)
63  mCamera = vtkCameraPtr::New();
64  return mCamera;
65 }
66 
67 void CameraData::addTextElement(QDomNode parentNode, QString name, QString value) const
68 {
69  QDomDocument doc = parentNode.ownerDocument();
70  QDomElement node = doc.createElement(name);
71  node.appendChild(doc.createTextNode(value));
72  parentNode.appendChild(node);
73 }
74 
75 void CameraData::addXml(QDomNode dataNode) const
76 {
77  if (!mCamera)
78  return;
79 
80  this->addTextElement(dataNode, "position", qstring_cast(Vector3D(mCamera->GetPosition())));
81  this->addTextElement(dataNode, "focalPoint", qstring_cast(Vector3D(mCamera->GetFocalPoint())));
82  this->addTextElement(dataNode, "viewUp", qstring_cast(Vector3D(mCamera->GetViewUp())));
83  this->addTextElement(dataNode, "nearClip", qstring_cast(mCamera->GetClippingRange()[0]));
84  this->addTextElement(dataNode, "farClip", qstring_cast(mCamera->GetClippingRange()[1]));
85  this->addTextElement(dataNode, "parallelScale", qstring_cast(mCamera->GetParallelScale()));
86 }
87 
88 void CameraData::parseXml(QDomNode dataNode)
89 {
90  Vector3D position = Vector3D::fromString(dataNode.namedItem("position").toElement().text());
91  Vector3D focalPoint = Vector3D::fromString(dataNode.namedItem("focalPoint").toElement().text());
92  Vector3D viewUp = Vector3D::fromString(dataNode.namedItem("viewUp").toElement().text());
93  double nearClip = dataNode.namedItem("nearClip").toElement().text().toDouble();
94  double farClip = dataNode.namedItem("farClip").toElement().text().toDouble();
95  double parallelScale = dataNode.namedItem("parallelScale").toElement().text().toDouble();
96 
97  if (similar(viewUp.length(), 0.0))
98  return; // ignore reading if undefined data
99  double LARGE_NUMBER = 1.0E6; // corresponding to a distance of 1km - unphysical for human-sized data
100  if ((position-focalPoint).length() > LARGE_NUMBER)
101  return;
102  if (focalPoint.length() > LARGE_NUMBER)
103  return;
104  if (fabs(parallelScale) > LARGE_NUMBER)
105  return;
106 
107  this->getCamera();
108 
109  mCamera->SetClippingRange(nearClip, farClip);
110  mCamera->SetPosition(position.begin());
111  mCamera->SetFocalPoint(focalPoint.begin());
112  mCamera->ComputeViewPlaneNormal();
113  mCamera->SetViewUp(viewUp.begin());
114  mCamera->SetParallelScale(parallelScale);
115 }
116 
120 
121 
123  QObject(parent)
124 {
125 
126 }
127 
129 {
130 
131 }
132 
133 /*Move the camera focus to p_r. Keep the view direction and distance constant
134  * (i.e. keep pos of camera constant relative to focus).
135  *
136  */
138 {
139  vtkCameraPtr camera = this->getCamera();
140  if (!camera)
141  return;
142 
143  Vector3D f(camera->GetFocalPoint());
144  Vector3D p(camera->GetPosition());
145  Vector3D delta = p_r - f;
146  f += delta;
147  p += delta;
148  camera->SetFocalPoint(f.begin());
149  camera->SetPosition(p.begin());
150 }
151 
153 {
154  mSuperiorViewAction->trigger();
155 }
156 
158 {
159  QActionGroup* group = new QActionGroup(this);
160  this->addStandard3DViewAction("A", "Anterior View", Vector3D(0, 1, 0), group);
161  this->addStandard3DViewAction("P", "Posterior View", Vector3D(0, -1, 0), group);
162  mSuperiorViewAction = this->addStandard3DViewAction("S", "Superior View", Vector3D(0, 0, -1), group);
163  this->addStandard3DViewAction("I", "Inferior View", Vector3D(0, 0, 1), group);
164  this->addStandard3DViewAction("L", "Left View", Vector3D(-1, 0, 0), group);
165  this->addStandard3DViewAction("R", "Right View", Vector3D(1, 0, 0), group);
166  this->addStandard3DViewAction("O", "Orthogonal View", Vector3D(-1, 1, -1).normal(), group);
167  return group;
168 }
169 
172 QAction* CameraControl::addStandard3DViewAction(QString caption, QString help, Vector3D viewDirection,
173  QActionGroup* group)
174 {
175  QAction* action = new QAction(help, group);
176  action->setStatusTip(help);
177  action->setWhatsThis(help);
178  action->setIcon(QIcon(":/icons/camera_view_" + caption + ".png"));
179  // QFont font;
180  // font.setBold(true);
181  // if (font.pointSize()>=0)
182  // font.setPointSize(font.pointSize()*1.5);
183  // action->setFont(font);
184  action->setData(QVariant(qstring_cast(viewDirection)));
185  connect(action, &QAction::triggered, this, &CameraControl::setStandard3DViewActionSlot);
186  return action;
187 }
188 
190 {
191  this->setView(view);
192  if(view)
193  view->getRenderer()->ResetCameraClippingRange();
194 }
195 
197 {
198  mView = view;
199 }
200 
201 vtkRendererPtr CameraControl::getRenderer() const
202 {
203  if (!mView)
204  return vtkRendererPtr();
205  return mView->getRenderer();
206 }
207 vtkCameraPtr CameraControl::getCamera() const
208 {
209  if (!this->getRenderer())
210  return vtkCameraPtr();
211  return this->getRenderer()->GetActiveCamera();
212 }
213 
215 {
216  QAction* action = dynamic_cast<QAction*> (sender());
217  if (!action)
218  return;
219  Vector3D viewDirection = Vector3D::fromString(action->data().toString());
220 
221  vtkRendererPtr renderer = this->getRenderer();
222  if (!renderer)
223  return;
224  vtkCameraPtr camera = this->getCamera();
225 
226  renderer->ResetCamera();
227 
228  Vector3D focus(camera->GetFocalPoint());
229  Vector3D pos = focus - 500 * viewDirection;
230  Vector3D vup(0, 0, 1);
231  //Vector3D dir = (focus-direction).normal();
232 
233  Vector3D left = cross(vup, viewDirection);
234  if (similar(left.length(), 0.0))
235  left = Vector3D(1, 0, 0);
236  vup = cross(viewDirection, left).normal();
237 
238  camera->SetPosition(pos.begin());
239  camera->SetViewUp(vup.begin());
240 
241  renderer->ResetCamera(); // let vtk do the zooming base work
242  camera->Dolly(1.5); // zoom in a bit more than the default vtk value
243  renderer->ResetCameraClippingRange();
244 }
245 
246 } // namespace cx
QString qstring_cast(const T &val)
PlainObject normal() const
void setSuperiorView() const
vtkCameraPtr getCamera() const
void translateByFocusTo(Vector3D p_r)
boost::shared_ptr< class View > ViewPtr
bool similar(const DoubleBoundingBox3D &a, const DoubleBoundingBox3D &b, double tol)
Vector3D cross(const Vector3D &a, const Vector3D &b)
compute cross product of a and b.
Definition: cxVector3D.cpp:62
QActionGroup * createStandard3DViewActions()
vtkSmartPointer< class vtkRenderer > vtkRendererPtr
void setView(ViewPtr view)
void refreshView(ViewPtr view)
void parseXml(QDomNode dataNode)
load internal state info from dataNode
void addXml(QDomNode dataNode) const
store internal state info in dataNode
Eigen::Vector3d Vector3D
Vector3D is a representation of a point or vector in 3D.
Definition: cxVector3D.h:63
void setCamera(vtkCameraPtr camera)
CameraControl(QObject *parent=NULL)
void setStandard3DViewActionSlot()
vtkSmartPointer< class vtkCamera > vtkCameraPtr