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16.5
An IGT application
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#include "cxResourceVisualizationExport.h"
#include <vtkSphereSource.h>
#include <vtkSmartPointer.h>
#include <vtkAppendPolyData.h>
#include <vtkCamera.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkProperty.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkTimerLog.h>
#include <vtkTransform.h>
#include <vtkDepthSortPolyData.h>
Go to the source code of this file.
Functions | |
cxResourceVisualization_EXPORT vtkSmartPointer < vtkAppendPolyData > | GenerateOverlappingBunchOfSpheres (int theta, int phi) |
cxResourceVisualization_EXPORT bool | SetupEnvironmentForDepthPeeling (vtkSmartPointer< vtkRenderWindow > renderWindow, vtkSmartPointer< vtkRenderer > renderer, int maxNoOfPeels, double occlusionRatio) |
cxResourceVisualization_EXPORT bool | TurnOffDepthPeeling (vtkSmartPointer< vtkRenderWindow > renderWindow, vtkSmartPointer< vtkRenderer > renderer) |
Turn off depth peeling. More... | |
cxResourceVisualization_EXPORT bool | IsDepthPeelingSupported (vtkSmartPointer< vtkRenderWindow > renderWindow, vtkSmartPointer< vtkRenderer > renderer, bool doItOffScreen) |
cxResourceVisualization_EXPORT vtkSmartPointer<vtkAppendPolyData> GenerateOverlappingBunchOfSpheres | ( | int | theta, |
int | phi | ||
) |
Generate a bunch of overlapping spheres within one poly data set: one big sphere evenly surrounded by four small spheres that intersect the centered sphere.
theta | sphere sampling resolution (THETA) |
phi | sphere sampling resolution (PHI) |
Definition at line 32 of file CorrectlyRenderTranslucentGeometry.cxx.
cxResourceVisualization_EXPORT bool IsDepthPeelingSupported | ( | vtkSmartPointer< vtkRenderWindow > | renderWindow, |
vtkSmartPointer< vtkRenderer > | renderer, | ||
bool | doItOffScreen | ||
) |
Find out whether this box supports depth peeling. Depth peeling requires a variety of openGL extensions and appropriate drivers.
renderWindow | a valid openGL-supporting render window |
renderer | a valid renderer instance |
doItOffScreen | do the test off screen which means that nothing is rendered to screen (this requires the box to support off screen rendering) |
Definition at line 116 of file CorrectlyRenderTranslucentGeometry.cxx.
cxResourceVisualization_EXPORT bool SetupEnvironmentForDepthPeeling | ( | vtkSmartPointer< vtkRenderWindow > | renderWindow, |
vtkSmartPointer< vtkRenderer > | renderer, | ||
int | maxNoOfPeels, | ||
double | occlusionRatio | ||
) |
Setup the rendering environment for depth peeling (general depth peeling support is requested).
renderWindow | a valid openGL-supporting render window |
renderer | a valid renderer instance |
maxNoOfPeels | maximum number of depth peels (multi-pass rendering) |
occlusionRatio | the occlusion ration (0.0 means a perfect image, >0.0 means a non-perfect image which in general results in faster rendering) |
Definition at line 78 of file CorrectlyRenderTranslucentGeometry.cxx.
cxResourceVisualization_EXPORT bool TurnOffDepthPeeling | ( | vtkSmartPointer< vtkRenderWindow > | renderWindow, |
vtkSmartPointer< vtkRenderer > | renderer | ||
) |
Turn off depth peeling.
Definition at line 123 of file cxDepthPeeling.cpp.