NorMIT-nav
22.09
An IGT application
texture.h
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#ifndef TEXTURE_H
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#define TEXTURE_H
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#include <stdio.h>
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#include <string.h>
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#include <iostream>
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//OpenGL
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#include <GL/glew.h>
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#include <glut.h>
//Framework on Mac
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//------------------------------------------------------------------------------------
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#define MAX_TEXTURE_SIZE 1000
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static
unsigned
char
generated_texture[
MAX_TEXTURE_SIZE
];
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//static float generated_texture[MAX_TEXTURE_SIZE];
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template
<
typename
TYPE>
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TYPE *
generateTexture
(
unsigned
int
x,
unsigned
int
y,
unsigned
int
z,
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TYPE red, TYPE green, TYPE blue, TYPE alpha,
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bool
debug=
false
)
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{
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int
numberOfColorComponents = 4;
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unsigned
int
data_size = x*y*z*numberOfColorComponents;
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if
(data_size >
MAX_TEXTURE_SIZE
)
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std::cout <<
"-----------------------> Error: trying to create texture bigger than the max size"
<< std::endl;
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for
(
int
i=0; i<data_size; )
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{
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generated_texture[i++] = (TYPE)red;
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generated_texture[i++] = (TYPE)green;
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generated_texture[i++] = (TYPE)blue;
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generated_texture[i++] = (TYPE)alpha;
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}
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if
(debug)
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{
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std::cout.precision(3);
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for
(
int
i=0; i<data_size; ++i)
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{
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std::cout <<
' '
<< (TYPE) generated_texture[i];
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}
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std::cout << std::endl;
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}
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return
generated_texture;
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};
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//------------------------------------------------------------------------------------
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#endif // TEXTURE_H
generateTexture
TYPE * generateTexture(unsigned int x, unsigned int y, unsigned int z, TYPE red, TYPE green, TYPE blue, TYPE alpha, bool debug=false)
Definition:
texture.h:19
MAX_TEXTURE_SIZE
#define MAX_TEXTURE_SIZE
Definition:
texture.h:14
CX
source
apps
OpenGLTestApplication
texture.h
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