The ShaderCallback class is used to update information sent to our custom OpenGL shaders.
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#include <cxShaderCallback.h>
The ShaderCallback class is used to update information sent to our custom OpenGL shaders.
Definition at line 37 of file cxShaderCallback.h.
◆ ShaderItemPtr
◆ ShaderCallback()
ShaderCallback::ShaderCallback |
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◆ ~ShaderCallback()
ShaderCallback::~ShaderCallback |
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virtual |
◆ add()
◆ clearShaderItems()
void ShaderCallback::clearShaderItems |
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◆ Execute()
void ShaderCallback::Execute |
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vtkObject * |
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unsigned long |
eventId, |
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void * |
cbo |
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virtual |
◆ getNumberOfUploadedTextures()
int ShaderCallback::getNumberOfUploadedTextures |
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const |
◆ getShaderItem()
◆ New()
The documentation for this class was generated from the following files:
- /mnt/bamboo/bamboo/buildagent/xml-data/build-dir/NN-RE-BU2/CX/CX/source/resource/view/Primitives/cxShaderCallback.h
- /mnt/bamboo/bamboo/buildagent/xml-data/build-dir/NN-RE-BU2/CX/CX/source/resource/view/Primitives/cxShaderCallback.cpp