Fraxinus
18.10
An IGT application
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#include <stdio.h>
#include <string.h>
#include <iostream>
#include <GL/glew.h>
#include <glut.h>
Go to the source code of this file.
Macros | |
#define | MAX_TEXTURE_SIZE 1000 |
Functions | |
template<typename TYPE > | |
TYPE * | generateTexture (unsigned int x, unsigned int y, unsigned int z, TYPE red, TYPE green, TYPE blue, TYPE alpha, bool debug=false) |