Fraxinus
18.10
An IGT application
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#include "cxVector3D.h"
#include <vtkMath.h>
#include <vtkSmartPointer.h>
#include "cxUtilHelpers.h"
#include "cxTypeConversions.h"
#include "vtkForwardDeclarations.h"
#include <cmath>
#include <QString>
Go to the source code of this file.
Namespaces | |
cx | |
Namespace for all CustusX production code. | |
Functions | |
bool | cx::similar (double a, double b, double tol=1.0E-6) |
check for equality with a tolerance: |b-a|<tol More... | |
Vector3D | cx::multiply_elems (const Vector3D &a, const Vector3D &b) |
perform element-wise multiplication of a and b. More... | |
Vector3D | cx::divide_elems (const Vector3D &a, const Vector3D &b) |
perform element-wise division of a and b. More... | |
Vector3D | cx::cross (const Vector3D &a, const Vector3D &b) |
compute cross product of a and b. More... | |
double | cx::dot (const Vector3D &a, const Vector3D &b) |
compute inner product (or dot product) of a and b. More... | |
bool | cx::similar (const Vector3D &a, const Vector3D &b, double tol=1.0E-6) |
check for equality with a tolerance: |b-a|<tol More... | |
Vector3D | cx::unitVector (double thetaXY, double thetaZ=0.0) |
compute a unit vector given angles xy in the xy plane and z meaning the elevation from the xy plane. More... | |
double | cx::getThetaXY (Vector3D v) |
get thetaXY, meaning the angle of v projected onto the xy plane More... | |
double | cx::getThetaZ (Vector3D v) |
get thetaZ, z meaning the elevation from the xy plane More... | |
Vector3D | cx::round (const Vector3D &a) |
Vector3D | cx::ceil (const Vector3D &a) |
bool | cx::similar (const Eigen::Array3i &a, const Eigen::Array3i &b) |
identical to the equality operator, exists for symmetry with Vector3D. More... | |
QString | cx::prettyFormat (Vector3D val, int decimals, int fieldWidth) |
Eigen::Vector2d | cx::fromString (const QString &text) |