12 #ifndef CXLANDMARKIMAGEREGISTRATIONWIDGET_H_ 13 #define CXLANDMARKIMAGEREGISTRATIONWIDGET_H_ 15 #include "org_custusx_registration_method_landmarkExport.h" 52 QString windowTitle,
bool useRegistrationFixedPropertyInsteadOfActiveImage =
false);
56 void addLandmarkButtonClickedSlot();
57 virtual void editLandmarkButtonClickedSlot();
58 void removeLandmarkButtonClickedSlot();
59 void deleteLandmarksButtonClickedSlot();
60 void importPointMetricsToLandmarkButtonClickedSlot();
61 virtual void cellClickedSlot(
int row,
int column);
63 void onCurrentImageChanged();
64 void toggleDetailsSlot();
67 virtual void showEvent(QShowEvent* event);
68 virtual void hideEvent(QHideEvent* event);
69 virtual QString getTargetName()
const;
71 virtual void setTargetLandmark(QString uid,
Vector3D p_target);
75 virtual void prePaintEvent();
76 QString getLandmarkName(QString uid);
95 void showOrHideDetails();
96 bool mUseRegistrationFixedPropertyInsteadOfActiveImage;
97 QString mLandmarksShowAdvancedSettingsString;
Transform3D Transform3D
Transform3D is a representation of an affine 3D transform.
boost::shared_ptr< class Data > DataPtr
boost::shared_ptr< class PickerRep > PickerRepPtr
boost::shared_ptr< class SelectDataStringPropertyBase > SelectDataStringPropertyBasePtr
boost::shared_ptr< class RegServices > RegServicesPtr
Eigen::Vector3d Vector3D
Vector3D is a representation of a point or vector in 3D.
std::map< QString, class Landmark > LandmarkMap
Namespace for all CustusX production code.