Fraxinus
18.10
An IGT application
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#include <cxNavigationAlgorithms.h>
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static Vector3D | findCameraPosOnLineFixedDistanceFromFocus (Vector3D p_line, Vector3D e_line, double distance, Vector3D focus) |
static Vector3D | elevateCamera (double angle, Vector3D camera, Vector3D focus, Vector3D vup) |
static Vector3D | orthogonalize_vup (Vector3D vup, Vector3D vpn, Vector3D vup_fallback) |
static Vector3D | findCameraPosByZoomingToROI (double viewAngle_vertical, double viewAngle_horizontal, Vector3D focus, Vector3D vup, Vector3D vpn, const DoubleBoundingBox3D &bb) |
static double | findMaxCameraDistance (Vector3D n, double viewAngle, Vector3D focus, Vector3D vpn, const DoubleBoundingBox3D &bb) |
static double | findCameraDistanceKeepPointInViewOneAxis (Vector3D n, double viewAngle, Vector3D focus, Vector3D vpn, Vector3D p) |
static double | findCameraDistanceKeepPointInView (double viewAngle, Vector3D focus, Vector3D vpn, Vector3D p) |
A collection of algorithms used in navigation.
Stateless.
Definition at line 34 of file cxNavigationAlgorithms.h.
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Given a camera looking at a focus with a vup, Elevate the camera a given angle towards up, keeping distance |camera-focus| constant. Return the new camera position.
Definition at line 68 of file cxNavigationAlgorithms.cpp.
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Given a viewangle, focus and vpn, find the camera distance required to keep p in view. The resulting distance is the minimum camera distance required to see p.
Definition at line 134 of file cxNavigationAlgorithms.cpp.
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As findCameraDistanceKeepPointInView(), but do all the calculations in a plane defined by n. The viewAngle is the view angle in plane n.
Definition at line 118 of file cxNavigationAlgorithms.cpp.
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Given a scene with focus and vpn+vup, and vertical+horizontal view angles, find a camera pos that keeps the entire input bounding box in view.
Definition at line 90 of file cxNavigationAlgorithms.cpp.
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Given a line (p_line, e_line), Find a (camera) point on that line at a given distance from focus.
Definition at line 19 of file cxNavigationAlgorithms.cpp.
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Used by findCameraPosByZoomingToROI(), input a plane n+viewAngle and find camera distance for this plane.
Definition at line 102 of file cxNavigationAlgorithms.cpp.
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Find a vup (view up vector) orthogonal to vpn (view plane normal), Use vup_fallback if the two are parallel.
Definition at line 52 of file cxNavigationAlgorithms.cpp.