Fraxinus  17.12-rc1
An IGT application
cxGraphicalObjectWithDirection.cpp
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1 /*=========================================================================
2 This file is part of CustusX, an Image Guided Therapy Application.
3 
4 Copyright (c) 2008-2014, SINTEF Department of Medical Technology
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11  this list of conditions and the following disclaimer.
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31 =========================================================================*/
32 
34 #include "vtkMatrix4x4.h"
35 #include "cxVtkHelperClasses.h"
36 #include <vtkActor.h>
37 #include <vtkPolyDataMapper.h>
38 #include <vtkSuperquadricSource.h>
39 #include <vtkRenderer.h>
40 
41 
42 namespace cx
43 {
44 
46 {
47  mPoint = Vector3D(0,0,0);
48  mDirection = Vector3D(0,1,0);
49  mVectorUp = Vector3D(1,0,0);
50  mScale = Vector3D(1,1,1);
51  mSource = vtkSuperquadricSourcePtr::New();
52 
53  mMapper = vtkPolyDataMapperPtr::New();
54  mMapper->SetInputConnection(mSource->GetOutputPort());
55 
56  mActor = vtkActorPtr::New();
57  mActor->SetMapper(mMapper);
58 
59  this->setRenderer(renderer);
60 }
61 
63 {
64  this->setRenderer(NULL);
65 }
66 
68 {
69  return mActor;
70 }
71 
73 {
74  return mSource->GetOutput();
75 }
76 
78 {
79  return mMapper;
80 }
81 
83 {
84  mPoint = point;
85  this->updateOrientation();
86 }
87 
89 {
90  mDirection = direction;
91  this->updateOrientation();
92 }
93 
95 {
96  mVectorUp = up;
97  this->updateOrientation();
98 }
99 
101 {
102  mScale = scale;
103  this->updateOrientation();
104 }
105 
107 {
108  if (mRenderer)
109  mRenderer->RemoveActor(mActor);
110  mRenderer = renderer;
111  if (mRenderer)
112  mRenderer->AddActor(mActor);
113 }
114 
116 {
117  Transform3D R;
118  bool directionAlongUp = similar(dot(mVectorUp, mDirection.normal()), 1.0);
119 
120  if (directionAlongUp)
121  {
122  R = Transform3D::Identity();
123  }
124 
125  else
126  {
127  Vector3D jvec = mDirection.normal();
128  Vector3D kvec = cross(mVectorUp, mDirection).normal();
129  Vector3D ivec = cross(jvec, kvec).normal();
130  Vector3D center = Vector3D::Zero();
131  R = createTransformIJC(ivec, jvec, center);
132  }
133 
136  Transform3D M = T*R*S;
137  mActor->SetUserMatrix(M.getVtkMatrix());
138 }
139 
140 
141 } // namespace cx
vtkSmartPointer< class vtkActor > vtkActorPtr
vtkSmartPointer< class vtkPolyDataMapper > vtkPolyDataMapperPtr
Transform3D createTransformScale(const Vector3D &scale_)
Transform3D Transform3D
Transform3D is a representation of an affine 3D transform.
Vector3D cross(const Vector3D &a, const Vector3D &b)
compute cross product of a and b.
Definition: cxVector3D.cpp:62
Transform3D createTransformIJC(const Vector3D &ivec, const Vector3D &jvec, const Vector3D &center)
vtkSmartPointer< class vtkRenderer > vtkRendererPtr
Transform3D createTransformTranslate(const Vector3D &translation)
double dot(const Vector3D &a, const Vector3D &b)
compute inner product (or dot product) of a and b.
Definition: cxVector3D.cpp:67
vtkSmartPointer< vtkPolyData > vtkPolyDataPtr
Eigen::Vector3d Vector3D
Vector3D is a representation of a point or vector in 3D.
Definition: cxVector3D.h:63
bool similar(const CameraInfo &lhs, const CameraInfo &rhs, double tol)
GraphicalObjectWithDirection(vtkRendererPtr renderer=vtkRendererPtr())
Namespace for all CustusX production code.
void setRenderer(vtkRendererPtr renderer=vtkRendererPtr())