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cxTexture3DSlicerRep.cpp
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1 /*=========================================================================
2 This file is part of CustusX, an Image Guided Therapy Application.
3 
4 Copyright (c) 2008-2014, SINTEF Department of Medical Technology
5 All rights reserved.
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7 Redistribution and use in source and binary forms, with or without
8 modification, are permitted provided that the following conditions are met:
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10 1. Redistributions of source code must retain the above copyright notice,
11  this list of conditions and the following disclaimer.
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13 2. Redistributions in binary form must reproduce the above copyright notice,
14  this list of conditions and the following disclaimer in the documentation
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21 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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30 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 =========================================================================*/
32 
33 
34 #include "cxTexture3DSlicerRep.h"
35 
36 #include <vtkRenderer.h>
37 #include <vtkFloatArray.h>
38 #include <vtkPlaneSource.h>
39 #include <vtkPointData.h>
40 #include <vtkTriangleFilter.h>
41 #include <vtkStripper.h>
42 #include <vtkImageData.h>
43 //#include <vtkPainterPolyDataMapper.h>
44 #include <vtkLookupTable.h>
45 
46 #include "cxImage.h"
47 #include "cxView.h"
48 #include "cxImageLUT2D.h"
49 #include "cxSliceProxy.h"
50 #include "cxTypeConversions.h"
51 #include "cxGPUImageBuffer.h"
52 #include "cxTexture3DSlicerProxy.h"
53 
54 //---------------------------------------------------------
55 namespace cx
56 {
57 //---------------------------------------------------------
58 
60 {
61  mProxy->setTargetSpaceToR();
62 }
63 
65  RepImpl()
66 {
67  mProxy = Texture3DSlicerProxy::New();
68 }
69 
71 {
72 }
73 
75 {
76  return wrap_new(new Texture3DSlicerRep(), uid);
77 }
78 
80 {
81  mProxy->setShaderPath(path);
82 }
83 
84 void Texture3DSlicerRep::viewChanged()
85 {
86  if (!this->getView())
87  return;
88  if (this->getView()->getZoomFactor() < 0)
89  return; // ignore if zoom is invalid
90  mProxy->setViewportData(this->getView()->get_vpMs(), this->getView()->getViewport());
91 }
92 
93 void Texture3DSlicerRep::setImages(std::vector<ImagePtr> images)
94 {
95  mProxy->setImages(images);
96 }
97 
98 std::vector<ImagePtr> Texture3DSlicerRep::getImages()
99 {
100  return mProxy->getImages();
101 }
102 
104 {
105  mProxy->setSliceProxy(slicer);
106 }
107 
109 {
110  view->getRenderer()->AddActor(mProxy->getActor());
111  connect(view.get(), SIGNAL(resized(QSize)), this, SLOT(viewChanged()));
112  this->viewChanged();
113 }
114 
116 {
117  view->getRenderer()->RemoveActor(mProxy->getActor());
118  disconnect(view.get(), SIGNAL(resized(QSize)), this, SLOT(viewChanged()));
119 }
120 
122 {
123  mProxy->update();
124 }
125 
126 void Texture3DSlicerRep::printSelf(std::ostream & os, Indent indent)
127 {
128 
129 }
130 
132 {
133  mProxy->setViewportData(vpMs, vp);
134 }
135 
137 {
138  return Texture3DSlicerProxy::isSupported(window);
139 }
140 
141 //---------------------------------------------------------
142 }//end namespace
143 //---------------------------------------------------------
boost::shared_ptr< class Texture3DSlicerRep > Texture3DSlicerRepPtr
ViewPtr getView() const
Definition: cxRepImpl.cpp:104
Transform3D Transform3D
Transform3D is a representation of an affine 3D transform.
boost::shared_ptr< class SliceProxy > SliceProxyPtr
virtual void printSelf(std::ostream &os, Indent indent)
void setSliceProxy(SliceProxyPtr slicer)
static boost::shared_ptr< REP > wrap_new(REP *object, QString uid)
Definition: cxRepImpl.h:83
static Texture3DSlicerProxyPtr New()
vtkSmartPointer< class vtkRenderWindow > vtkRenderWindowPtr
static Texture3DSlicerRepPtr New(const QString &uid="")
boost::shared_ptr< class View > ViewPtr
void setShaderPath(QString path)
virtual void removeRepActorsFromViewRenderer(ViewPtr view)
std::vector< ImagePtr > getImages()
Formatting class for debug printing of the ssc library.
Definition: cxIndent.h:49
Default implementation of Rep.
Definition: cxRepImpl.h:63
void setImages(std::vector< ImagePtr > images)
Representation of a floating-point bounding box in 3D. The data are stored as {xmin,xmax,ymin,ymax,zmin,zmax}, in order to simplify communication with vtk.
virtual void addRepActorsToViewRenderer(ViewPtr view)
static bool isSupported(vtkRenderWindowPtr window)
void setViewportData(const Transform3D &vpMs, const DoubleBoundingBox3D &vp)
static bool isSupported(vtkRenderWindowPtr window)