#include <vtkfixture.h>
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vtkSmartPointer< class vtkTextureObject > | createTextureObject (unsigned int width, unsigned int height, unsigned int depth, int dataType, int numComps, void *data, vtkSmartPointer< class vtkOpenGLRenderWindow > opengl_renderwindow) |
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vtkSmartPointer< class vtkOpenGLBufferObject > | allocateAndUploadArrayBuffer (int my_numberOfTextureCoordinates, int numberOfComponentsPerTexture, const GLfloat *texture_data) |
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Definition at line 10 of file vtkfixture.h.
vtkfixture::vtkfixture |
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vtkSmartPointer< vtkOpenGLBufferObject > vtkfixture::allocateAndUploadArrayBuffer |
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int |
my_numberOfTextureCoordinates, |
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int |
numberOfComponentsPerTexture, |
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const GLfloat * |
texture_data |
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protected |
vtkSmartPointer< vtkTextureObject > vtkfixture::createTextureObject |
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unsigned int |
width, |
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unsigned int |
height, |
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unsigned int |
depth, |
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int |
dataType, |
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int |
numComps, |
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void * |
data, |
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vtkSmartPointer< class vtkOpenGLRenderWindow > |
opengl_renderwindow |
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) |
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protected |
void vtkfixture::createVTKWindowWithCylinderSourceWith3DTexture |
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The documentation for this class was generated from the following files:
- /media/jenkins/bamboo/buildagent/xml-data/build-dir/CX-NI-JOB1/CX/CX/source/apps/OpenGLTestApplication/vtkfixture.h
- /media/jenkins/bamboo/buildagent/xml-data/build-dir/CX-NI-JOB1/CX/CX/source/apps/OpenGLTestApplication/vtkfixture.cpp