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22.09
An IGT application
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23 Vector3d vector(
const Vector3d& v)
const;
25 Vector3d coord(
const Vector3d& v)
const;
28 boost::array<double, 16>
flatten()
const;
29 explicit Transform(vtkMatrix4x4* m);
30 explicit Transform(
double* m);
35 std::ostream&
put(std::ostream& s,
int indent=0,
char newline=
'\n')
const;
36 static Transform
fromString(
const QString& text,
bool* ok=0);
38 static Transform fromFloatArray(
float m[4][4]);
vtkSmartPointer< class vtkMatrix4x4 > vtkMatrix4x4Ptr
vtkSmartPointer< class vtkTransform > vtkTransformPtr
Vector3D unitVector(double thetaXY, double thetaZ)
compute a unit vector given angles xy in the xy plane and z meaning the elevation from the xy plane.