Fraxinus  16.5.0-fx-rc3
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cx::NetworkConnection Member List

This is the complete list of members for cx::NetworkConnection, including all inherited members.

calibration(QString devicename, Transform3D calibration)cx::NetworkConnectionsignal
computeState()cx::SocketConnectionprotected
connected()cx::SocketConnectionsignal
connectionInfoChanged()cx::SocketConnectionsignal
createConnector(ConnectionInfo info)cx::SocketConnectionprotected
disconnected()cx::SocketConnectionsignal
enoughBytesAvailableOnSocket(int bytes) const cx::SocketConnectionprotected
error()cx::SocketConnectionsignal
getAllServerHostnames()cx::SocketConnectionprotected
getAvailableDialects() const cx::NetworkConnection
getConnectionInfo()cx::SocketConnection
getState()cx::SocketConnection
getUid() const cx::NetworkConnectioninline
image(ImagePtr image)cx::NetworkConnectionsignal
invoke(boost::function< void()> func)cx::NetworkConnection
mConnectorcx::SocketConnectionprotected
mCurrentStatecx::SocketConnectionprotected
mesh(MeshPtr image)cx::NetworkConnectionsignal
mNextConnectionInfocx::SocketConnectionprotected
mNextConnectionInfoMutexcx::SocketConnectionprotected
mSocketcx::SocketConnectionprotected
NetworkConnection(QString uid, QObject *parent=0)cx::NetworkConnectionexplicit
probedefinition(QString devicename, ProbeDefinitionPtr definition)cx::NetworkConnectionsignal
requestConnect()cx::SocketConnectionvirtual
requestDisconnect()cx::SocketConnectionvirtual
sendData(const char *data, qint64 maxSize)cx::SocketConnectionslot
sendImage(ImagePtr image)cx::NetworkConnection
sendMesh(MeshPtr image)cx::NetworkConnection
setConnectionInfo(ConnectionInfo info)cx::SocketConnectionvirtual
setCurrentConnectionInfo()cx::SocketConnectionprotected
setProtocol(QString protocolname)cx::NetworkConnectionprotectedvirtual
SocketConnection(QObject *parent=0)cx::SocketConnectionexplicit
socketIsConnected()cx::SocketConnectionprotected
socketReceive(void *packPointer, int packSize) const cx::SocketConnectionprotected
stateChange(CX_SOCKETCONNECTION_STATE newState)cx::SocketConnectionprotected
stateChanged(CX_SOCKETCONNECTION_STATE status)cx::SocketConnectionsignal
streamImage(ImagePtr image)cx::NetworkConnection
transform(QString devicename, Transform3D transform, double timestamp)cx::NetworkConnectionsignal
~NetworkConnection()cx::NetworkConnectionvirtual